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BOHDAN SEREDA

PLANNING, PRODUCTION, MANAGEMENT

birth date

5.6.1993 (26)

current location

Tallinn, Estonia
(work residence permit)

citizenship

Ukraine

languages

  • English (C1)
  • Ukrainian (C2)
  • Russian (C2)
  • Estonian (A1)

interested in

freelance and full-time opportunities

contact

coauctor@gmail.com
facebook
twitter
telegram

skills and roles

current activities

  • production — strategy, planning, scope, analytics, product, budgeting
  • information flow — documentation, tasks, briefings
  • team coordination — meetings, milestones, synchronization

past activities

  • sound design
  • narrative design
  • community and pr

tools

  • Google Sheets, Docs, Forms, Confluence — specifications, design, models
  • Unity, Unreal — building scenes, tweaking parameters and integrating content
  • Jira, Basecamp, Trello — task flow
  • Git, SVN — uploading with content and configs
  • Facebook Analytics, Game Analytics, Google Analytics — basic metrics analysis
  • Ableton, Cubase, Audacity — music and sound effects

industry experience (2.5 years)

Project Manager at Creative Mobile, R&D Department
(may 2017 — ongoing, 1.5 years)

  • building R&D process from scratch: rapid prototyping, iterative development, small cross-disciplined team, horizontal structure
  • conducting playtests, deconstructions and brainstorms
  • assessing results with playtests and analytics
  • design

Project Manager at Creative Mobile, X-Files: Deep State
(aug 2016 – apr 2017, 9 months)

  • estimating features
  • maintaining tasks and information flow for the team of 20 devs
  • planning content production
  • coordinating localization process

indie game development (5 years)

Echonauts (2017) — coordination, co-design, sound
Breached (2016) — coordination, narrative design, sound, promotion
Isles Of Umbra (2015) — coordination, narrative design, sound level assembling
Awesome Shapes (2013) — sound, promotion

game jams

Heal The Dark Lord! (aug 2017) — design and sound
Giants Must Die! (apr 2017) — design and sound
12 Angry Tenants (dec 2016) — design and sound
Tales Of The Wind (nov 2016) — design and sound

freelance

X-Files: Deep State (jan – july 2016) — narrative design
DevGAMM (2015 – 2016) — coordinating game showcases for the conference
The Long Reach (nov – dec 2015) — sound and promotion for the alpha version
LOCOM 2 OST (nov 2013) — music and sound for a flash game

community

Empathy Box (2013 – 2016) — media resource focused on game dev theory and culture
DevNight Kyiv (2014) — organizing b2b event for 500 game developers
Game Studies (2012) — media resource focused on the game studies
Thechineseroom fan page (2012) — social media page dedicated to a dev studio

education

interviews (ru)