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Breached

released game

What’s that

Sci-fi adventure for PC / Mac made with Unreal Engine 4.

You pilot drones, collect resources and explore the diaries of a hermit in the distant future.

Duration

Jan 2014 – June 2016

Links

My activities

  • Narrative design: solo, then cooperation
  • Music and sound
  • Team coordination
  • Planning
  • Communication with a publisher
  • Finances

Results

  • Released on June 22, 2016
  • Sold ~5000 copies
  • Recouped 70% of the budget
  • First “big” game and a valuable lesson

Team

Artyom Sovetnikov — development

Dmitriy Veretelnikov — UX / UI design

Bohdan Bunkov — level design

Michael Mikhalyov — 3d art and content management

Marina Nechaeva — concept art, illustration

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